I designed the general pipeline for the project's interface. Check out the picture below for a visual representation. Basically, the code will be divided into the Maya part, where the values are inputted by the user. From there the data (a bunch of numbers) will be processed by the Maya API and inputted into the algorithms I've created (C++ as well) to determine which data to call upon. At the same time, the model data will be inputted into the Pinocchio rigging code and be processed for rigging. When the movement setups have been determined, that will be inputted into Pinocchio as well to finish creating a rig and attaching it to the model. Finally, with the rig set-up, we can take the rigged model and the data we've processed and create a walk-cycle through MEL script, which will be displayed on Maya.
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