Along with looking for research, I was reading a few papers I found on the BioMotionLab website, and seeing how they found their data. BioMotionLab used motion capture on different subjects to find most of the data, but when it came to trying to describe the subject's mood, they used outside observers to numerically describe the subject's mood based on their walk. Thus they could gather enough data whether certain walk's appeared happier or sadder, etc. I found this really interesting technique, and I will probably use that as a testing tool for my program later on. I think that'll be a good way to see if my choices for the animations match up with other people's perceptions. They also have a cool tool where you can create an attribute for their walkers, and scale that attribute accordingly. It's an interesting idea, check it out:
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Besides data, I've been playing around with Pinocchio, trying to connect it with my Maya plug-in framework that I have so far. However, I wasn't too sure how to integrate Pinocchio with Maya in a not overly complicated way. Joe suggested wrapping the project so I could access it in Python and thus integrate it within Maya super-easy, or copying the code into my compute method on Maya itself. However, then I'd have to convert it into MEL which might be a pain. So I went digging around and found another auto-rig script that's made for Maya. One of DreamWorks' Head Character Animator, Jason Schleifer, sells a DVD that teaches animators how to rig, and has a bunch of scripts that animators can use and some guy decided to create an open-source version of the techniques found on the DVD and distribute it. So I've downloaded these scripts, and I'm looking forward to using this as a framework instead of Pinocchio, because it will be easier for me to integrate my code nicely, and also tweak it to be more versatile than the normal auto-rigging tools. I'm trying to open it up according to the instructions so stay tuned for some videos this week of using that tool.
Lastly, I added more to my Maya plug-in framework. My main goal right now are to integrate the plug-in code with the MEL code for auto-rig. If I can have that up and running I can start testing out models within the Maya framework, which would be very exciting!
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